I was at the download page & didn't find a simple zip archive containing fresh binaries, lonely NSIS installer sat there so I grabbed it instead of usual zip. and that game is astounding, monumental & truly epic. anyway I deeply believe it's a well worthy addition even considering the mapper is used for the only game. I haven't been here for ages! I'm so glad I'm back (and that you didn't remove my account)!įirstly, let me congratulate you with this (quickfix) release of our fave emu! oh, before I forgot I'd like to mention my appreciation of implementing the VRC7 (#85) KONAMI board - we all know what that means: from now on everyone (using JNES) can easily enjoy Lagrange Point (and listen to its superb tunes) since it's been fully translated into English back in 2015 (if my memory serves me right). It's like finally coming home from a really long journey. Try Nestopia (remove the name if you prefer) in fullscreen with non-integer scaling (max) for a worse case situation.Ī pretty looking updated design welcomed me as I stepped into the good old realm of JABOSOFT and felt. Note that the image also doesn't become too dark. This implementation is quite good and works well in non-integer scaling as seen. But still, many emulators has the same kind of features, so I don't know what should be wrong about it. I'll even allow you modify my post with no hard feelings attached, if I do. I don't know what the rivalry and/or work-relation is between different developers, I hope not to cause any offense. I think these are HLSL shader based, produced by another NES emulator, should be easy to find out which, if needed. Also, If I understand correctly then one of the reasons that some scanlines will look better is because they consider the colors of the pixels and adjust appropriately, I could be mistaken, though.īelow is an example of two pictures, one which is a plain, the other with scanlines. Integer will still be preferable always, but sometimes you will lose too much of the screen to make it worth it, in my opinion. You can compensate for the scanlines causing a darker picture with effects such as bloom, and somehow even non-integer scanlines can still look good. MAME with HLSL effects is a good example of what is achievable. To me this seems to be what shader based scanlines can achieve, especially if HLSL based. Now, these issues can all be mitigated with a more sophisticated/flexible implementation. That is, the scanlines wont match the pixels and it will look very strange. If people turn on exclusive fullscreen without integer scaling on - something which doesn't seem supported by all NES emulators currently - maybe because they scale internally to the desktop resolution, I suppose, though that in itself shouldn't be a hindering - then it will look like a mess. Some NES emulators has a basic implementation that is hard to make look better overall without considerable trade offs.Īnother issue with a basic implementation of scanlines is that they only really seem to function properly when using integer scaling. Most people will turn it off and prefer the plain look without scanlines if this is the case, understandably. But as I said the implementation of scanlines can be quite lackluster and downright ugly sometimes. *Disclaimer, I'm not an expert on scanlines or the technicality thereof.Īnyhow, I kinda feel that if people knew what great looking scanlines actually looked like, they would probably want to have them on. I had scanlines at one point and removed it, I have the impression scanlines effects are popular but no one has asked for them in quite some time
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